All About Blender
This is the 3D software I can never escape. I remember very distinctly being in middle school the first time someone showed me Blender? “And it’s free?” I asked incredulously. The concept of open source software wasn’t yet familiar to me.
I started with 3Ds Max, a version I unintentionally purchased bootlegged on e-bay. Then HASH Inc.’s “Animation Master.” I dabbled with Maya when the PLE was released. Bought a license to Cinema 4D and then felt a bit under-encouraged by their pricing for upgrades beyond the initial version I’d purchased a license for. I also wasn’t a huge fan of the limitations of the “Broadcast” version. It was at this point that I realized–look at all that Blender does natively that I have to pay again to upgrade C4D for. It was at that point that I jumped more whole-heartedly into Blender.
Adobe has lovingly been attempting to get After Effects to “do 3D” by saddling up with Maxon and Cinema 4D. While it’s nice to have Cinema 4D’s renderer available, I still find it much more limiting than just working in a single native 3D environment where everything can interact together. This is why I hold to my recommendation that for motion graphics choose After Effects and for true compositing choose Fusion. Blackmagic’s acquisition of Fusion was the nail in the coffin for my efforts to continue learning Cinema 4D. For more on Fusion see training [here].
Haha. I have no idea why Blender doesn’t follow some traditional conventions of other software, but if you can get used to right-click selecting I really don’t think Blender is inherently much more difficult than other software. There were darker days where the UI was truly intimidating but I find it quite approachable now.