Editing – Hands On

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Editing, at its heart, means you have a lot of source material from which you need to pull small pieces and assemble into something that conveys a message. Many programs feature a two-window interface with a “source” preview on the left (your original ‘source’ material) and a “timeline” or “output” window on the right (the cut version). Basic editing is as simple as setting an “in” point, an “out” point, and then placing the section of material intelligently into the timeline/sequence.


 Editing in Resolve

Resolve’s Process


Metadata Entry

Non-standardized video metadata is a travesty of the video industry.Third-party solutions seem to be the only option.Software-specific metadata input works well in a predetermined and closed workflow. iXML audio metadata from a sound recordists file means track labeling. This is important


  • Bins – Manually populated, project specific.
  • Power Bins – Manually populated, universal across projects.
  • Smart Bins – Auto populated, project specific.


Basic Editing Mechanics

  • In/Out
  • Insert vs. Overwrite
  • Destination Track
  • Trim mode and rippling
  • Dynamic Trim
  • Auto-select indicator on tracks
  • Speed Changes
  • Stacked Timelines
  • Timeline comparison

Keyboard Shortcuts

These can be customized if you prefer the conventions of another NLE or wish to add your own. Either way, get used to keyboard editing. Here are what I consider the top keyboard shortcuts to memorize:

  • I/O = In and Out
  • JKL shuttle
  • F9/F10 = Insert/Overwrite
  • Up/Down arrows = Move between edit points
  • B for blade tool and Cmd+B to slice through whatever’s auto-selected in the track
  • F = Match Frame
  • V = Select nearest edit
  • U = Toggle edit’s side
  • Cmd+Shift+[ = Ripple trim to playhead
  • Cmd+ +/- = Zoom in/out of the timeline
  • Shift+z = zoom entire timeline to view (toggle to return view)
  • M = add marker (shift up/down arrows to navigate markers)
  • A = Selection Mode
  • T = Trim Mode
  • W = Dynamic Mode
  • Cmd+Shift+L = Enable/Disable linking
  • N = Snapping
  • / = Play around edit
  • . and , trim by one frame (hold shift to trim by 10 frames)
  • D= Enable/disable clip
  • Cmd+C = Copy
  • Cmd+X = Cut
  • Cmd+V = Paste
  • Shift+Cmd+X to cut and ripple close the gap
  • Shift+Cmd+V to insert paste

Conforming from another NLE

You don’t have to use Resolve. Two different methods allow transferring an edit from another NLE: XML and EDL

An XML is far superior as an EDL contains only basic edit information.


Fairlight tracks are divided into “lanes”.

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